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I built a social media platform dedicated to sharing anime 3x3 grids, utilizing a highly scalable data layer powered by a self-managed and self-hosted Dgraph database and the T3 stack.
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I built a social media platform dedicated to sharing anime 3x3 grids, utilizing a highly scalable data layer powered by a self-managed and self-hosted Dgraph database and the T3 stack.
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Develop a CLI tool that simplifies the process of self-hosting and managing a Dgraph instance, using simplified and intuitive commands.
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Develop a CLI tool that simplifies the process of self-hosting and managing a Dgraph instance, using simplified and intuitive commands.
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I created a personal blog using Astro as a static site generator (SSG) that achieved a perfect Lighthouse score of 100
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I created a personal blog using Astro as a static site generator (SSG) that achieved a perfect Lighthouse score of 100
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I established virtuealize.com codebase at ICiTified and developed a custom level editor using Three.js, GraphQL, MongoDB, Express, and Apollo. With custom auth.
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I established virtuealize.com codebase at ICiTified and developed a custom level editor using Three.js, GraphQL, MongoDB, Express, and Apollo. With custom auth.
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Virtual Boutiques
Virtual Boutiques
I’ve structured and established a codebase for an application that enables users to build a realistic 3D store in just six simple steps. The application is integrated with Shopify to streamline product sales and enhance the shopping experience.
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I’ve structured and established a codebase for an application that enables users to build a realistic 3D store in just six simple steps. The application is integrated with Shopify to streamline product sales and enhance the shopping experience.
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I’ve developed an intuitive 3D editor using Babylon.js for creating and publishing web-based 3D models and experiences. It features a PBR Material Editor, Mesh Hierarchy Management, and advanced tools for audio, video, and scene navigation. Enjoy smooth transitions between viewpoints, precise asset placement, and efficient undo/redo functionality.
This content is yet to be written
I’ve developed an intuitive 3D editor using Babylon.js for creating and publishing web-based 3D models and experiences. It features a PBR Material Editor, Mesh Hierarchy Management, and advanced tools for audio, video, and scene navigation. Enjoy smooth transitions between viewpoints, precise asset placement, and efficient undo/redo functionality.
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I developed an anime-themed experience that creates a calming atmosphere with floating butterflies, animated moss, and dynamic waving grass, all enhanced by advanced particle shaders and real-time water effects using custom shaders.
This content is yet to be written
I developed an anime-themed experience that creates a calming atmosphere with floating butterflies, animated moss, and dynamic waving grass, all enhanced by advanced particle shaders and real-time water effects using custom shaders.